Dragon's Dogma 2 Performance Analysis and Optimization Guide

· algiegray's blog

Key takeaways:

  1. Dragon's Dogma 2 pushes the RE Engine to its limits with open-world design and high CPU/memory demands.
  2. Consoles struggle with inconsistent frame rates, especially in dense town areas due to CPU/bandwidth limitations.
  3. PC version offers better image quality via DLSS/FSR but also suffers from CPU/memory bottlenecks.

# RE Engine Pushed to the Limits

Capcom really upped its game with their RE Engine that debuted in 2017's Resident Evil 7. It has seen Capcom through 16 games and three console generations, but none were as demanding and out of that designed scope as Dragon's Dogma 2, which is probably why it's the first to make this versatile engine visibly bulge at the seams.

# Console Performance Analysis

# Frame Rate Struggles

A variable refresh rate (VRR) screen will not help here as all of the consoles are often below the required range and can even stutter into 50-80ms frame times frequently during many areas, and that cannot be resolved by the technology.

# PC Version Analysis

# Optimization Outlook

If I was a betting man, I would suspect over the next two months or so, patches will come that will improve the consistency if not the overall performance across the board.

# Conclusion

While Dragon's Dogma 2 delivers an impressive visual experience, the ambitious open-world design severely taxes CPU and memory resources across all platforms. Optimizations are needed to provide a smoother gameplay experience, especially in densely populated areas. The PC version offers superior image quality options but is not immune to the same CPU/memory bottlenecks. )))

Summary for: Youtube